The widespread popularity of Pokémon GO presents the first opportunity to observe the geographic effects of location-based gaming at scale.

Ashley Colley, Jacob Thebault-Spieker, Allen Yilun Lin, Donald Degraen, Benjamin Fischman, Jonna Häkkilä, Kate Kuehl, Valentina Nisi, Nuno Nunes, Nina Wenig, Dirk Wenig, Brent Hecht and Johannes Schöning (2017) The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement In CHI '17: Proceedings of the 35th Annual ACM Conference on Human Factors in Computing Systems, 1179-1192. ACM, New York, NY, USA. 10.1145/3025453.3025495 | PDF of Paper | BibTex

Exercise video games (exergames) can motivate players to be more physically active. Exercise My Game (XMG) is a design framework for turning off-the-shelf action games into full-body motion-based games.

Jan Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, Sylvia Juergens and Rainer Malaka (2017) Hoverboard: A Leap to the Future of Locomotion in VR!? In ICEC 2015: Proceedings of the 14th International Conference on Entertainment Computing. Lecture Notes in Computer Science 10507, 218-225. Springer, Berlin. 10.1007/978-3-319-66715-7_24 | BibTex

Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Exercise My Game: Turning Off-The-Shelf Games into Exergames In ICEC 2013: Proceedings of the 12th International Conference on Entertainment Computing. Lecture Notes in Computer Science 8215, 126-131. Springer, Berlin/Heidelberg. 10.1007/978-3-642-41106-9_15 | BibTex

Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Suspended Walking: A Physical Locomotion Interface for Virtual Reality In ICEC 2013: Proceedings of the 12th International Conference on Entertainment Computing. Lecture Notes in Computer Science 8215, 185-188. Springer, Berlin/Heidelberg. 10.1007/978-3-642-41106-9_27 | BibTex

Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Sportal: A First-Person Videogame turned Exergame In M&C 2013, inter|aktion - Demosession: Mensch & Computer Workshopband: Interaktive Vielfalt, 543-546. Oldenbourg Verlag, München. | BibTex

Tagging is a boring task and remembering the assigned tags is important to find tagged media at later point. This work uses gamification for entertaining image tagging with tags you do not forget.

Nina Runge, Dirk Wenig, Danny Zitzmann and Rainer Malaka (2015) Tags You Don't Forget: Gamified Tagging of Personal Images In ICEC 2015: Proceedings of the 12th International Conference on Entertainment Computing. Lecture Notes in Computer Science 9353, 301-314. Springer, Berlin. 10.1007/978-3-319-24589-8_23 | BibTex